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Concept Index

Where each named concept is covered. Every concept has one canonical home, the section that defines it, and an Also in list of every other design doc that mentions it. Definitions of the names themselves are in naming.md.

To find everything about a concept, read its canonical section, then the docs under Also in. This list is complete by construction: python3 scripts/check_concept_index.py fails if a doc mentions a concept without being listed here, or if a listed doc no longer mentions it. Run it after editing any design doc; --report shows mention counts per file.

Not scanned: README.md, naming.md and the transcript.

Evolite

Evolite

The global research currency; only spent on unlocking tech.

Canonical: resources-and-economy.md
Also in: balance-and-simulations.md, buildings.md, combat-and-defense.md, decision-log.md, first-test.md, narrative.md, noise-and-aliens.md, open-questions.md, opening-and-first-hour.md, player-and-platform.md, prototype-scope.md, technology-and-progression.md, tier0-proposals.md, units-and-missions.md, vision.md, world.md

Calcified Evolite

Surface deposits; the slow, safe, peaceful source.

Canonical: resources-and-economy.md
Also in: balance-and-simulations.md, buildings.md, open-questions.md, prototype-scope.md, technology-and-progression.md, tier0-proposals.md, world.md

Live Evolite

A hive; Evolite that spawns creatures.

Canonical: noise-and-aliens.md
Also in: decision-log.md, opening-and-first-hour.md, prototype-scope.md, resources-and-economy.md, tier0-proposals.md, units-and-missions.md, world.md

Dropped Evolite

Dropped by dead aliens; disappears after about 5 minutes.

Canonical: resources-and-economy.md
Also in: balance-and-simulations.md, decision-log.md, noise-and-aliens.md, open-questions.md, prototype-scope.md, technology-and-progression.md, units-and-missions.md

Evolite Drill

The big underground drill; flat 1× rate, huge seismic signature.

Canonical: resources-and-economy.md
Also called: big drill, Deepcore
Also in: buildings.md, combat-and-defense.md, decision-log.md, logistics.md, narrative.md, noise-and-aliens.md, open-questions.md, opening-and-first-hour.md, prototype-scope.md, technology-and-progression.md, world.md

Physical resources

Colite

Coal-like fuel; only ever burned.

Canonical: resources-and-economy.md
Also in: balance-and-simulations.md, base-network-and-inventory.md, buildings.md, decision-log.md, first-test.md, logistics.md, narrative.md, open-questions.md, opening-and-first-hour.md, prototype-scope.md, technology-and-progression.md, tier0-proposals.md, world.md

Basalite

Stone; the main construction material.

Canonical: resources-and-economy.md
Also in: balance-and-simulations.md, base-network-and-inventory.md, buildings.md, combat-and-defense.md, decision-log.md, first-test.md, narrative.md, open-questions.md, opening-and-first-hour.md, prototype-scope.md, runtime-and-sync.md, simulation-architecture.md, technology-and-progression.md, tier0-proposals.md, units-and-missions.md, world.md

Ferrite

Iron ore.

Canonical: resources-and-economy.md
Also in: balance-and-simulations.md, base-network-and-inventory.md, buildings.md, decision-log.md, first-test.md, logistics.md, narrative.md, opening-and-first-hour.md, prototype-scope.md, simulation-architecture.md, tier0-proposals.md, world.md

Cuprite

Copper ore.

Canonical: resources-and-economy.md
Also in: balance-and-simulations.md, buildings.md, decision-log.md, first-test.md, narrative.md, opening-and-first-hour.md, prototype-scope.md, tier0-proposals.md, world.md

Silicate

Silicon raw material.

Canonical: resources-and-economy.md
Also in: buildings.md, decision-log.md

Buildings

Crashed Ship

The indestructible starting building and the long-term repair goal.

Canonical: buildings.md
Also called: Wreck, ship
Also in: balance-and-simulations.md, base-network-and-inventory.md, decision-log.md, ecs-core.md, first-test.md, logistics.md, narrative.md, open-questions.md, opening-and-first-hour.md, player-and-platform.md, prototype-scope.md, resources-and-economy.md, simulation-architecture.md, technology-and-progression.md, tier0-proposals.md, units-and-missions.md, vision.md, world.md

Depot

Builds and dispatches vehicles.

Canonical: logistics.md
Also in: balance-and-simulations.md, base-network-and-inventory.md, buildings.md, combat-and-defense.md, decision-log.md, ecs-core.md, first-test.md, noise-and-aliens.md, open-questions.md, opening-and-first-hour.md, player-and-platform.md, prototype-scope.md, runtime-and-sync.md, simulation-architecture.md, technology-and-progression.md, tier0-proposals.md, units-and-missions.md, world.md

Outpost

Receiving end of truck routes.

Canonical: logistics.md
Also called: Truck Stop
Also in: balance-and-simulations.md, base-network-and-inventory.md, buildings.md, combat-and-defense.md, decision-log.md, first-test.md, noise-and-aliens.md, open-questions.md, opening-and-first-hour.md, prototype-scope.md, resources-and-economy.md, runtime-and-sync.md, technology-and-progression.md, tier0-proposals.md, units-and-missions.md

Storage Silo

Bulk stacked storage.

Canonical: buildings.md
Also in: balance-and-simulations.md, base-network-and-inventory.md, decision-log.md, first-test.md, prototype-scope.md, simulation-architecture.md, tier0-proposals.md

Foundation

Flooring that connects buildings into networks.

Canonical: base-network-and-inventory.md
Also in: balance-and-simulations.md, buildings.md, decision-log.md, first-test.md, narrative.md, noise-and-aliens.md, open-questions.md, opening-and-first-hour.md, prototype-scope.md, resources-and-economy.md, runtime-and-sync.md, technology-and-progression.md, tier0-proposals.md

Barracks

Builds and houses robot security units.

Canonical: buildings.md
Also in: balance-and-simulations.md, base-network-and-inventory.md, combat-and-defense.md, decision-log.md, first-test.md, logistics.md, narrative.md, noise-and-aliens.md, open-questions.md, opening-and-first-hour.md, player-and-platform.md, prototype-scope.md, simulation-architecture.md, technology-and-progression.md, tier0-proposals.md, units-and-missions.md

Mining Drill

Stationary Colite-burning extraction.

Canonical: buildings.md
Also in: balance-and-simulations.md, open-questions.md, prototype-scope.md, technology-and-progression.md

Refinery

Turns ore into metal.

Canonical: buildings.md
Also called: Refineries
Also in: balance-and-simulations.md, base-network-and-inventory.md, decision-log.md, narrative.md, open-questions.md, opening-and-first-hour.md, prototype-scope.md, resources-and-economy.md, technology-and-progression.md, tier0-proposals.md

Fabricator

General-purpose factory.

Canonical: buildings.md
Also in: balance-and-simulations.md, base-network-and-inventory.md, combat-and-defense.md, decision-log.md, open-questions.md, opening-and-first-hour.md, prototype-scope.md, resources-and-economy.md, technology-and-progression.md, tier0-proposals.md

Radar Station

Wide vision and early warning.

Canonical: buildings.md
Also in: decision-log.md

Command Center

Optional high-tier management building.

Canonical: base-network-and-inventory.md
Also in: buildings.md, decision-log.md, open-questions.md, technology-and-progression.md

Ruin

What a destroyed building leaves; keeps its footprint for rebuilding.

Canonical: combat-and-defense.md
Also called: Ruin ghost
Also in: base-network-and-inventory.md, decision-log.md, prototype-scope.md, resources-and-economy.md, units-and-missions.md

Units

Scout Drone

Flying explorer that discovers deposits.

Canonical: units-and-missions.md
Also in: buildings.md, decision-log.md, first-test.md, opening-and-first-hour.md, player-and-platform.md, prototype-scope.md, resources-and-economy.md, technology-and-progression.md, tier0-proposals.md, world.md

Harvester

Small gathering truck; unloads only at home.

Canonical: units-and-missions.md
Also in: balance-and-simulations.md, base-network-and-inventory.md, buildings.md, combat-and-defense.md, decision-log.md, ecs-core.md, first-test.md, logistics.md, noise-and-aliens.md, open-questions.md, opening-and-first-hour.md, player-and-platform.md, prototype-scope.md, resources-and-economy.md, runtime-and-sync.md, simulation-architecture.md, technology-and-progression.md, tier0-proposals.md, world.md

Engineering Crew

Builds, repairs and rebuilds.

Canonical: units-and-missions.md
Also called: construction crew
Also in: balance-and-simulations.md, base-network-and-inventory.md, buildings.md, decision-log.md, first-test.md, logistics.md, open-questions.md, opening-and-first-hour.md, player-and-platform.md, prototype-scope.md, resources-and-economy.md, runtime-and-sync.md, simulation-architecture.md, technology-and-progression.md, tier0-proposals.md, vision.md

Logistics Truck

Pickup-style truck that runs routes.

Canonical: units-and-missions.md
Also in: prototype-scope.md, technology-and-progression.md

Sword Bot

Tier 0 melee security robot.

Canonical: units-and-missions.md
Also in: balance-and-simulations.md, base-network-and-inventory.md, buildings.md, combat-and-defense.md, decision-log.md, first-test.md, opening-and-first-hour.md, prototype-scope.md, simulation-architecture.md, tier0-proposals.md

Gun Bot

Tier 1 ranged security robot.

Canonical: units-and-missions.md
Also in: combat-and-defense.md, decision-log.md, open-questions.md, opening-and-first-hour.md, prototype-scope.md, resources-and-economy.md, technology-and-progression.md, tier0-proposals.md

Aliens and noise

Noise

Ordinary industrial disturbance that draws the creatures.

Canonical: noise-and-aliens.md
Also in: balance-and-simulations.md, base-network-and-inventory.md, combat-and-defense.md, decision-log.md, first-test.md, narrative.md, open-questions.md, opening-and-first-hour.md, prototype-scope.md, resources-and-economy.md, simulation-architecture.md, technology-and-progression.md, tier0-proposals.md, units-and-missions.md, vision.md, world.md

Seismic signature

The Evolite Drill’s expanding disturbance.

Canonical: noise-and-aliens.md
Also in: buildings.md, combat-and-defense.md, decision-log.md, prototype-scope.md, resources-and-economy.md

Hive

Alien nest made of Live Evolite.

Canonical: noise-and-aliens.md
Also in: balance-and-simulations.md, combat-and-defense.md, decision-log.md, first-test.md, logistics.md, narrative.md, open-questions.md, opening-and-first-hour.md, prototype-scope.md, resources-and-economy.md, simulation-architecture.md, technology-and-progression.md, tier0-proposals.md, units-and-missions.md, vision.md, world.md

Boss

Huge hidden creatures that long drilling can pull in.

Canonical: noise-and-aliens.md
Also in: buildings.md, combat-and-defense.md, decision-log.md, narrative.md, open-questions.md, prototype-scope.md, technology-and-progression.md, vision.md, world.md

Characters

The General

Military advisor; favors offense and territorial control.

Canonical: narrative.md
Also called: General
Match case: yes
Not: General rules
Also in: combat-and-defense.md, decision-log.md, technology-and-progression.md

The Doctor

The ship’s doctor (“Doc”); wants everyone home safely.

Canonical: narrative.md
Also called: Doctor, Doc
Match case: yes
Also in: balance-and-simulations.md, buildings.md, decision-log.md, open-questions.md, opening-and-first-hour.md, resources-and-economy.md, technology-and-progression.md

The Director

Industrial advisor; heads the prospecting mission.

Canonical: narrative.md
Also called: Director
Match case: yes
Also in: decision-log.md, technology-and-progression.md