Concept Index
Where each named concept is covered. Every concept has one canonical home, the section that defines it, and an Also in list of every other design doc that mentions it. Definitions of the names themselves are in naming.md.
To find everything about a concept, read its canonical section, then the docs under Also in. This list is complete by construction: python3 scripts/check_concept_index.py fails if a doc mentions a concept without being listed here, or if a listed doc no longer mentions it. Run it after editing any design doc; --report shows mention counts per file.
Not scanned: README.md, naming.md and the transcript.
Evolite
Evolite
The global research currency; only spent on unlocking tech.
Canonical: resources-and-economy.md
Also in: balance-and-simulations.md, buildings.md, combat-and-defense.md, decision-log.md, first-test.md, narrative.md, noise-and-aliens.md, open-questions.md, opening-and-first-hour.md, player-and-platform.md, prototype-scope.md, technology-and-progression.md, tier0-proposals.md, units-and-missions.md, vision.md, world.md
Calcified Evolite
Surface deposits; the slow, safe, peaceful source.
Canonical: resources-and-economy.md
Also in: balance-and-simulations.md, buildings.md, open-questions.md, prototype-scope.md, technology-and-progression.md, tier0-proposals.md, world.md
Live Evolite
A hive; Evolite that spawns creatures.
Canonical: noise-and-aliens.md
Also in: decision-log.md, opening-and-first-hour.md, prototype-scope.md, resources-and-economy.md, tier0-proposals.md, units-and-missions.md, world.md
Dropped Evolite
Dropped by dead aliens; disappears after about 5 minutes.
Canonical: resources-and-economy.md
Also in: balance-and-simulations.md, decision-log.md, noise-and-aliens.md, open-questions.md, prototype-scope.md, technology-and-progression.md, units-and-missions.md
Evolite Drill
The big underground drill; flat 1× rate, huge seismic signature.
Canonical: resources-and-economy.md
Also called: big drill, Deepcore
Also in: buildings.md, combat-and-defense.md, decision-log.md, logistics.md, narrative.md, noise-and-aliens.md, open-questions.md, opening-and-first-hour.md, prototype-scope.md, technology-and-progression.md, world.md
Physical resources
Colite
Coal-like fuel; only ever burned.
Canonical: resources-and-economy.md
Also in: balance-and-simulations.md, base-network-and-inventory.md, buildings.md, decision-log.md, first-test.md, logistics.md, narrative.md, open-questions.md, opening-and-first-hour.md, prototype-scope.md, technology-and-progression.md, tier0-proposals.md, world.md
Basalite
Stone; the main construction material.
Canonical: resources-and-economy.md
Also in: balance-and-simulations.md, base-network-and-inventory.md, buildings.md, combat-and-defense.md, decision-log.md, first-test.md, narrative.md, open-questions.md, opening-and-first-hour.md, prototype-scope.md, runtime-and-sync.md, simulation-architecture.md, technology-and-progression.md, tier0-proposals.md, units-and-missions.md, world.md
Ferrite
Iron ore.
Canonical: resources-and-economy.md
Also in: balance-and-simulations.md, base-network-and-inventory.md, buildings.md, decision-log.md, first-test.md, logistics.md, narrative.md, opening-and-first-hour.md, prototype-scope.md, simulation-architecture.md, tier0-proposals.md, world.md
Cuprite
Copper ore.
Canonical: resources-and-economy.md
Also in: balance-and-simulations.md, buildings.md, decision-log.md, first-test.md, narrative.md, opening-and-first-hour.md, prototype-scope.md, tier0-proposals.md, world.md
Silicate
Silicon raw material.
Canonical: resources-and-economy.md
Also in: buildings.md, decision-log.md
Buildings
Crashed Ship
The indestructible starting building and the long-term repair goal.
Canonical: buildings.md
Also called: Wreck, ship
Also in: balance-and-simulations.md, base-network-and-inventory.md, decision-log.md, ecs-core.md, first-test.md, logistics.md, narrative.md, open-questions.md, opening-and-first-hour.md, player-and-platform.md, prototype-scope.md, resources-and-economy.md, simulation-architecture.md, technology-and-progression.md, tier0-proposals.md, units-and-missions.md, vision.md, world.md
Depot
Builds and dispatches vehicles.
Canonical: logistics.md
Also in: balance-and-simulations.md, base-network-and-inventory.md, buildings.md, combat-and-defense.md, decision-log.md, ecs-core.md, first-test.md, noise-and-aliens.md, open-questions.md, opening-and-first-hour.md, player-and-platform.md, prototype-scope.md, runtime-and-sync.md, simulation-architecture.md, technology-and-progression.md, tier0-proposals.md, units-and-missions.md, world.md
Outpost
Receiving end of truck routes.
Canonical: logistics.md
Also called: Truck Stop
Also in: balance-and-simulations.md, base-network-and-inventory.md, buildings.md, combat-and-defense.md, decision-log.md, first-test.md, noise-and-aliens.md, open-questions.md, opening-and-first-hour.md, prototype-scope.md, resources-and-economy.md, runtime-and-sync.md, technology-and-progression.md, tier0-proposals.md, units-and-missions.md
Storage Silo
Bulk stacked storage.
Canonical: buildings.md
Also in: balance-and-simulations.md, base-network-and-inventory.md, decision-log.md, first-test.md, prototype-scope.md, simulation-architecture.md, tier0-proposals.md
Foundation
Flooring that connects buildings into networks.
Canonical: base-network-and-inventory.md
Also in: balance-and-simulations.md, buildings.md, decision-log.md, first-test.md, narrative.md, noise-and-aliens.md, open-questions.md, opening-and-first-hour.md, prototype-scope.md, resources-and-economy.md, runtime-and-sync.md, technology-and-progression.md, tier0-proposals.md
Barracks
Builds and houses robot security units.
Canonical: buildings.md
Also in: balance-and-simulations.md, base-network-and-inventory.md, combat-and-defense.md, decision-log.md, first-test.md, logistics.md, narrative.md, noise-and-aliens.md, open-questions.md, opening-and-first-hour.md, player-and-platform.md, prototype-scope.md, simulation-architecture.md, technology-and-progression.md, tier0-proposals.md, units-and-missions.md
Mining Drill
Stationary Colite-burning extraction.
Canonical: buildings.md
Also in: balance-and-simulations.md, open-questions.md, prototype-scope.md, technology-and-progression.md
Refinery
Turns ore into metal.
Canonical: buildings.md
Also called: Refineries
Also in: balance-and-simulations.md, base-network-and-inventory.md, decision-log.md, narrative.md, open-questions.md, opening-and-first-hour.md, prototype-scope.md, resources-and-economy.md, technology-and-progression.md, tier0-proposals.md
Fabricator
General-purpose factory.
Canonical: buildings.md
Also in: balance-and-simulations.md, base-network-and-inventory.md, combat-and-defense.md, decision-log.md, open-questions.md, opening-and-first-hour.md, prototype-scope.md, resources-and-economy.md, technology-and-progression.md, tier0-proposals.md
Radar Station
Wide vision and early warning.
Canonical: buildings.md
Also in: decision-log.md
Command Center
Optional high-tier management building.
Canonical: base-network-and-inventory.md
Also in: buildings.md, decision-log.md, open-questions.md, technology-and-progression.md
Ruin
What a destroyed building leaves; keeps its footprint for rebuilding.
Canonical: combat-and-defense.md
Also called: Ruin ghost
Also in: base-network-and-inventory.md, decision-log.md, prototype-scope.md, resources-and-economy.md, units-and-missions.md
Units
Scout Drone
Flying explorer that discovers deposits.
Canonical: units-and-missions.md
Also in: buildings.md, decision-log.md, first-test.md, opening-and-first-hour.md, player-and-platform.md, prototype-scope.md, resources-and-economy.md, technology-and-progression.md, tier0-proposals.md, world.md
Harvester
Small gathering truck; unloads only at home.
Canonical: units-and-missions.md
Also in: balance-and-simulations.md, base-network-and-inventory.md, buildings.md, combat-and-defense.md, decision-log.md, ecs-core.md, first-test.md, logistics.md, noise-and-aliens.md, open-questions.md, opening-and-first-hour.md, player-and-platform.md, prototype-scope.md, resources-and-economy.md, runtime-and-sync.md, simulation-architecture.md, technology-and-progression.md, tier0-proposals.md, world.md
Engineering Crew
Builds, repairs and rebuilds.
Canonical: units-and-missions.md
Also called: construction crew
Also in: balance-and-simulations.md, base-network-and-inventory.md, buildings.md, decision-log.md, first-test.md, logistics.md, open-questions.md, opening-and-first-hour.md, player-and-platform.md, prototype-scope.md, resources-and-economy.md, runtime-and-sync.md, simulation-architecture.md, technology-and-progression.md, tier0-proposals.md, vision.md
Logistics Truck
Pickup-style truck that runs routes.
Canonical: units-and-missions.md
Also in: prototype-scope.md, technology-and-progression.md
Sword Bot
Tier 0 melee security robot.
Canonical: units-and-missions.md
Also in: balance-and-simulations.md, base-network-and-inventory.md, buildings.md, combat-and-defense.md, decision-log.md, first-test.md, opening-and-first-hour.md, prototype-scope.md, simulation-architecture.md, tier0-proposals.md
Gun Bot
Tier 1 ranged security robot.
Canonical: units-and-missions.md
Also in: combat-and-defense.md, decision-log.md, open-questions.md, opening-and-first-hour.md, prototype-scope.md, resources-and-economy.md, technology-and-progression.md, tier0-proposals.md
Aliens and noise
Noise
Ordinary industrial disturbance that draws the creatures.
Canonical: noise-and-aliens.md
Also in: balance-and-simulations.md, base-network-and-inventory.md, combat-and-defense.md, decision-log.md, first-test.md, narrative.md, open-questions.md, opening-and-first-hour.md, prototype-scope.md, resources-and-economy.md, simulation-architecture.md, technology-and-progression.md, tier0-proposals.md, units-and-missions.md, vision.md, world.md
Seismic signature
The Evolite Drill’s expanding disturbance.
Canonical: noise-and-aliens.md
Also in: buildings.md, combat-and-defense.md, decision-log.md, prototype-scope.md, resources-and-economy.md
Hive
Alien nest made of Live Evolite.
Canonical: noise-and-aliens.md
Also in: balance-and-simulations.md, combat-and-defense.md, decision-log.md, first-test.md, logistics.md, narrative.md, open-questions.md, opening-and-first-hour.md, prototype-scope.md, resources-and-economy.md, simulation-architecture.md, technology-and-progression.md, tier0-proposals.md, units-and-missions.md, vision.md, world.md
Boss
Huge hidden creatures that long drilling can pull in.
Canonical: noise-and-aliens.md
Also in: buildings.md, combat-and-defense.md, decision-log.md, narrative.md, open-questions.md, prototype-scope.md, technology-and-progression.md, vision.md, world.md
Characters
The General
Military advisor; favors offense and territorial control.
Canonical: narrative.md
Also called: General
Match case: yes
Not: General rules
Also in: combat-and-defense.md, decision-log.md, technology-and-progression.md
The Doctor
The ship’s doctor (“Doc”); wants everyone home safely.
Canonical: narrative.md
Also called: Doctor, Doc
Match case: yes
Also in: balance-and-simulations.md, buildings.md, decision-log.md, open-questions.md, opening-and-first-hour.md, resources-and-economy.md, technology-and-progression.md
The Director
Industrial advisor; heads the prospecting mission.
Canonical: narrative.md
Also called: Director
Match case: yes
Also in: decision-log.md, technology-and-progression.md