The opening up to the first Depot: the Scout at 0:00, Gather and a Depot ghost at 0:15, then nothing.
Scripted run · 4 minutes · 640 × 640 map · Scout reach 75 tiles · distances from the ship's dock at (320, 322). Written by npm run runs in prototype/.
Over time
0:00
4:00
Depots
0
1
Ghosts waiting
0
0
Harvesters
1
1
collecting
0
1
idle
1
0
Engineering Crews
1
1
idle
1
1
Units with no path
0
0
Basalite held
0
150
Map explored
0%
1%
Patches found
1 (10 tiles)
1 (10 tiles)
Path searches
0
13
of them failed
0
0
The map at the end
Squares are buildings, dots are units and outlines are the deposit patches found. The circle is the Scout's reach. Hover over anything for its details.
Harvester
Engineering Crew
Scout Drone
Building
Patch found
Within 105 tiles of the dockThe base
Scouting
1 trips. The first half explored 817 new tiles, the second half 0.
New tiles per trip
Share explored by distance from the dock
Tiles out
0:00
4:00
0–25
65%
86%
25–50
0%
13%
50–75
0%
0%
75–100
0%
0%
100–125
0%
0%
125–150
0%
0%
150–175
0%
0%
175+
0%
0%
Discoveries
Time
Item
Patch
Tiles out
Seen by
0:00
Basalite
10 tiles at (319, 337), 4 × 3
15
Crashed Ship
Final state
At 4:00: 2 buildings and 3 units. 0 units have no path.
Every building
Id
Building
Tile
Holds
1
Crashed Ship
(317, 318)
150
6
Depot
(329, 319)
0
Every unit
Id
Unit
State
Tile
Home
2
Harvester
collecting
(320, 337)
1
3
Engineering Crew
idle
(322, 322)
1
4
Scout Drone
docked
(320, 322)
1
The run's own report
Ran to 4:00.
Harvester deliveries: 5, 250 Basalite in all.
The ship holds 150 Basalite in 3 of 6 stacks.
The first Depot holds 0 Basalite in 0 of 6 stacks.
Explored: 2472 of 409600 tiles.
Harvester: collecting since 3:55.
Crew: idle since 1:59.
Scout: docked since 0:09.